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NOODLES - Week 02

July 2, 2017

Week 2 passed rather quickly and I haven't got as much done as I would like. I'm having trouble balancing my internship, family commitment & finding time to work on my OLP project. I started to feel overwhelmed by the amount of info I need to take in...

What I've done:

  • Got a 3rd draft of the script for the Voice Over

  • Contacted voice actor & actress who will be the voice of my two characters

  • Got the Developer Options setup on the phone

  • Got Developer Mode ready on the Gear VR Service app

What I've been doing:

  • Learning C# with Udemy - VR Course https://www.udemy.com/vrcourse

  • Somebody recommended VRTK https://www.assetstore.unity3d.com/en/#!/content/64131 (Thank you so much! It will probably save my life), so I’ve been playing around and see what I can use in my project

  • In contact with a person from Autodesk to help me with the vertex color problem when importing FBX files exported from Quill into Maya (I'm not sure if it will help with getting the shader to work in Unity, so that's another issue...)

** I did some tests with Joe Daniels' Vertex Color shader and Nick Ladd's shader solution in Maya:

  • Joe Daniels' post https://gumroad.com/l/ubershader

  • Nick Ladd's post https://forums.oculus.com/community/discussion/53288/how-to-open-quill-fbx-exports-in-maya#latest

Problem is the shader only works with Hardware 2.0 renderer and cannot be exported out of Maya. It looks nice in the viewport though


What I still need to do:

  • Build a simple scene to test the interactive mechanics

  • Do more test on the workflow between Quill & Unity (and everything in between)

  • Find a Unity expert to get help  

  • Probably have to order a PC   


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